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The Pop Culture Studio

An online creative space dedicated to film, TV, comics, and video games, and managed by me, freelance blogger, writer, and artist Leon Miller.

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Category: Video games

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Metroid turns 35: Unpacking the legacy of Nintendo’s action-adventure classic

5 August 202112 September 2021 Leon Miller

How did a game that seemingly added nothing new to the medium earn such an enduring reputation for innovation? Continue reading Metroid turns 35: Unpacking the legacy of Nintendo’s action-adventure classic

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25 years ago, Nintendo released Super Mario 64 – and video game design would never be the same again

10 June 20212 December 2022 Leon Miller

How this Nintendo 64 platformer rewrote the rules of video game design. Continue reading 25 years ago, Nintendo released Super Mario 64 – and video game design would never be the same again

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Was L.A. Noire a big step forward for storytelling in video games, or a stumble in the wrong direction?

12 May 202119 September 2021 Leon Miller

10 years on, L.A. Noire’s legacy as a (literal) gamechanger is somewhat dubious. Continue reading Was L.A. Noire a big step forward for storytelling in video games, or a stumble in the wrong direction?

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A Star Wars: Knights of the Old Republic remake would be great – giving the trilogy a proper finale would be even better

22 April 202119 September 2021 Leon Miller

The greatest story in Star Wars video game history deserves a fitting final chapter. Continue reading A Star Wars: Knights of the Old Republic remake would be great – giving the trilogy a proper finale would be even better

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A Metal Gear Solid movie is a great idea (just so long as it’s not live action)

10 December 202025 September 2021 Leon Miller

Why this iconic stealth video game series is better suited to anime. Continue reading A Metal Gear Solid movie is a great idea (just so long as it’s not live action)

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Cutting in and out – Do we still need cutscenes in video games?

1 June 202025 September 2021 Leon Miller

Has video game storytelling evolved beyond in-game cinematics? Continue reading Cutting in and out – Do we still need cutscenes in video games?

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